ChicagoShadows
Dispatches from the City Desk

The word on the street.

Every change to the city, dated and on the record. The world keeps moving — here's how.

Chases actually mean something now — the safehouse shield is gone and you see on the map for live fights a ring now indicated your reach.

The Don's Note

Word on the street is the old tricks don't work anymore. Running for your door used to be enough — now the men behind you know exactly where you're heading, and they're not far behind. Meanwhile we cleared out the rot: dead territory from broken families is gone, and the bosses who've been sitting on their hands are finally moving again. Chicago doesn't stand still. Neither should you.

🎲Gameplay

- No more running for home and walking in untouched — that shield is gone. The chaser also aims ahead of you now instead of trailing your last position, so gaps that used to hold won't. Both sight and attack range are bigger (5 → 8).

- Economy update, salaries are 30% less, therefore rackets make 50% more!

🧠AI Behavior

AI bosses were stuck: their buying logic couldn't see empty lots, so their racket expansion was effectively frozen. Fixed — expect AI bosses to actually grow now.

🎨Visuals & UI

The range indicator for picking up fights on the map now points at the real range ring instead of listing a tile number.

🔧Fixes

- If your family dissolves, or you're eyeing someone else's dissolved territory: those rackets don't just sit there anymore. They get torn down properly — no more dead, unusable tiles cluttering the map. We also swept up the backlog of rackets that were stuck in that dead state from before this fix shipped.

- The deaths/imprisonments link on the board now takes you somewhere useful — Family → Crew instead of the Ledger.

Rackets now follow a rule you can see on the map — a front has to be next door, and it has to be yours.

The Don's Note

Rackets now follow a rule you can see on the map.

The front picker used to offer you every business you owned, anywhere, and label each one by its generic map type. A shop clear across the city could come back as your recommended front. That's over.

✨New Features

- There's a new "Rackets & Fronts" handbook entry explaining the adjacency rule and what cover actually buys you. All of it ships in five languages.

🎲Gameplay

- A front has to be one of the eight buildings surrounding the lot — diagonals count — and it has to be a business you own with your own manager behind the counter.
- New players start with two gangsters already working for them, plus a pistol and a knife in the family inventory. No applicant list to clear first.
- Your own guards and patrols stop blocking your own crews from collecting at, or buying, the joint they're standing on.
- Rackets can no longer be handed to another family, through the hand-over button or the letter link. The button is gone from casino, loanshark, numbers and fightbook tiles, where it never worked anyway.
- A boss killed in combat gets a final score.

🗺️Map & Territory

- The map keeps up with the world without a reload.

🧠AI Behavior

- AI families play by the same front adjacency rule, so nobody keeps the reach you just lost.

🎨Visuals & UI

- Fronts are named properly now. "Paint Shop by Leonardo Grimaldo" instead of "Shop". Not decoration: cover is graded by the specific building, so knowing a Paint Shop from a Newsstand is the whole decision.
- The picker itself is a keyboard-operable list rather than a dropdown, and when only one front qualifies you're shown it instead of having it bound invisibly.

🔧Fixes

- Empty lots can no longer take a "run the business" order, which is what used to wedge a lot into a state where no racket could ever open on it — and setting up a racket on a lot that's already stuck now repairs it rather than refusing.
- The map stops reacting to your pointer underneath the setup overlay, so you're not opening business popups behind the panel you're using.
- Skipped stops name their real cause instead of always blaming a cooldown, and cooldown skips say which action started the clock.
- Flip cards behave in Firefox and Safari.

Equip from Crews, sorted ledger, private crew names

The Don's Note

Thanks to ShoRyu for the insights and testing that helped shape this update.

✨New Features

Gear up without leaving Crews — you can now equip and unequip a crew member's gear right from his card. No trip to the Locker required.

Each gear slot tells you upfront whether something in your stash would be an upgrade. Two buttons do the heavy lifting: one equips the best available piece in every slot that has one, the other strips everything back to storage. It's the same gear, same rarity, same stats as the Locker — this just changes where you manage it.

Private crew names — give your crew a name only you see. It's a personal label, not a rename — other players, the Herald, and match reports still show the crew's real name. The naming screen says this outright before you save anything.

🎨Visuals & UI

Ledger sorts newest first — the operations ledger used to bury what you just did at the bottom of a growing list. Now it opens with your most recent operation on top, and every closed operation shows when it was filed — "just now," "3h ago," "yesterday."

The block tells you why it said no — failed shakedowns now name their reason.

🎲Gameplay

- New Respect & Fear section in the Boss Handbook. Short version: you don't pick which approach your crew uses — who you send decides it. The entry lays out what actually moves a shakedown one way or the other.

🎨Visuals & UI

- Send the boys to lean on a block and it doesn't work out, the business info card now tells you why. Your crew wasn't feared enough. Wasn't respected enough. Or your name simply doesn't carry that far from home.

🔧Fixes

- Extortion result text no longer talks like the job went your way when it didn't. A failed shakedown reads as a failed shakedown.
- Hover a rival's business or an AI-run shop and you get the name of the person running the place, with their portrait. It used to say "Unknown" over a broken image.